Quake done 100% Quick lite 2 -- Quake (PC) - Easy 100% 33:33
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QUAKE DONE 100% QUICK LITE 2
INTRODUCTION:
Quake done 100% Quick lite 2 is a run through all of Quake on Easy
skill, going through the levels as fast as possible, killing every
single monster and finding every single secret in every single map
of Quake. This is the sequel to the very popular - and outdated -
Quake done 100% Quick lite which was released way back on the 24th
of December, 1998. Speedrunning has come a looong way since then!
INSTALLATION:
First you need to find your main Quake directory. This probably has
the name 'Quake' and will contain such items as your Quake executable
programs (such as quake.exe, or winquake.exe, or glquake.exe...) and
your Id1 subdirectory. (Mac users may be more used to the term
'folder' than directory)
You should make a subdirectory of this main directory. Give it
whatever name you like; for the purposes of these instructions we
will assume you have called it 'qd100qlite2'.
The qd100qlite2.dz/zip file should contain 4 files which should
be unzipped into the qd100qlite2 directory. These 4 files are:
pak0.pak - contains all the data for the demo
qd100qlite2.txt - this text file you are reading
autoexec.txt - pre-set settings
pak1.upgrade - sound upgrade pak (rename to pak1.pak if your Quake
engine can handle high quality sound)
RUNNING THE MOVIE:
Now to run the movie, start Quake with the command-line option
'-game qd100qlite2'
The movie is played from a menu interface, so that you can choose
to play the whole movie, or individual episodes, or individual
levels. Using the menu should be mostly self-explanatory!
You can use the following keys during playback:
F1 / slow-mo
F2 / normal speed
F3 / fast forward
F5 / backwards (JoeQuake only)
F9 / skips to the next demo
F10 / return to menu
F12 / quits
TIMING:
Just a quick explanation of why we say we completed Quake in
33:33. We recorded every demo separately and then connected them
together, adding the times for the four episodes plus the end level.
HOW THE RUN WAS RECORDED:
We recorded each demo separately, on skill 0 (Easy), of course
without any cheating. To start with the correct stats we ended the
previous level with, we used a QuakeC patch that allowed us to
select the statistics we started with. There are no weapons in the
higher levels, because you should have them already from previous
ones. And we did it by connecting single demos together because the
final product is a lot more interesting that way and entertaining,
and we could include some very cool tricks that we couldn't do had
we recorded it in one sitting.
STATISTICS:
Saved times are compared to the predecessor 'Quake done 100% Quick lite'
run in 42:25 - http://speeddemosarchive.com/quake/qdq/textfiles/qd100ql.txt
-----------------------------------------------------------------------------------
Level Map Player Time Saved Recam
-----------------------------------------------------------------------------------
Introduction START
The Slipgate Complex E1M1 Arturo Garcia Lasca 0:52 0:07 Roman
Castle Of The Damned E1M2 Jozsef Szalontai 0:47 0:06 Mathias
The Necropolis E1M3 Peter Horvath 1:00 0:08 Roman
The Grisly Grotto E1M4 Martin Selinus 1:02 0:08 Roman
Ziggurat Vertigo E1M8 Timo Nieminen 0:44 0:08 Mathias
Gloom Keep E1M5 Jozsef Szalontai 0:46 0:11 Fabian
The Door To Chthon E1M6 Martin Selinus 0:45 0:08 Mathias
The House Of Chthon E1M7 Jozsef Szalontai 0:11 0:01 Michael
-----------------------------------------------------------------------------------
Episode 1 - Dimension Of The Doomed 6:07 0:57
-----------------------------------------------------------------------------------
Introduction START
The Installation E2M1 Peter Horvath 1:09 0:14 Roman
The Ogre Citadel E2M2 Timo Nieminen 0:47 0:19 Mathias
The Crypt Of Decay E2M3 Timo Nieminen 1:12 0:16 Christian
The Underearth E2M7 Jozsef Szalontai 1:13 0:15 Roman
The Ebon Fortress E2M4 Connor Fitzgerald 1:19 0:33 Roman
The Wizard's Manse E2M5 Martin Selinus 1:03 0:19 Michael
The Dismal Oubliette E2M6 Thomas Stubgaard 2:12 0:22 Roman
-----------------------------------------------------------------------------------
Episode 2 - The Realm Of Black Magic 8:55 2:18
-----------------------------------------------------------------------------------
Introduction START
Termination Central E3M1 Martin Selinus 1:09 0:13 Mathias
The Vaults Of Zin E3M2 Martin Selinus 0:50 0:13 Fabian
The Tomb Of Terror E3M3 Thomas Stubgaard 0:53 0:12 Flavio
Satan's Dark Delight E3M4 Daniel Lindberg 1:03 0:20 Luc
The Haunted Halls E3M7 Connor Fitzgerald 0:48 0:10 Luc
The Wind Tunnels E3M5 Connor Fitzgerald 1:17 0:13 Christian
The Chambers Of Torment E3M6 Timo Nieminen 1:06 0:19 Roman
-----------------------------------------------------------------------------------
Episode 3 - The Netherworld 7:06 1:40
-----------------------------------------------------------------------------------
Introduction START
The Sewage System E4M1 Jozsef Szalontai 0:51 0:11 Jozsef
The Tower Of Despair E4M2 Timo Nieminen 1:03 0:10 Mathias
The Elder God Shrine E4M3 Connor Fitzgerald 1:13 0:20 Roman
The Palace Of Hate E4M4 Jozsef Szalontai 1:29 0:41 Roman
Hell's Atrium E4M5 Connor Fitzgerald 1:31 0:24 Roman
The Nameless City E4M8 Peter Horvath 1:49 0:25 Richard
The Pain Maze E4M6 Timo Nieminen 1:19 0:11 Mathias
Azure Agony E4M7 Timo Nieminen 1:15 0:30 Roman
-----------------------------------------------------------------------------------
Episode 4 - The Elder World 10:30 2:52
-----------------------------------------------------------------------------------
Introduction START
Shub-Niggurath's Pit END Thomas Stubgaard 0:55 1:03 Roman
-----------------------------------------------------------------------------------
Quake done 100% Quick lite 2 33:33 8:50
-----------------------------------------------------------------------------------
RUNNER COMMENTS:
E1M1 / 0:52 / ARTURO
Thanks to Mandel for the alias idea (out-of-slime trick). It was
very hard to get, no hard tricks, just getting everything right.
I'm honored to have an e1m1 record.
E1M2 / 0:47 / JOZSEF
Having the nailgun from the previous level helped me to add an
intermission kill. This is the only route tweak I could use
compared to the from scratch demo.
E1M3 / 1:00 / PETER
I always like to remember this record. At that time I liked using
grenade-launcher, and didn't mind spending lots of time with this
single record (about 3 months).
E1M4 / 1:02 / MARTIN
Peter made 1:04 from scratch, and this is the same route. I only
added a couple of grenade jumps ta make things a little faster.
Gerald had the idea to add a grenade jump to the first of the two
buttons which opens the secret exit. The grenade had to be bounced
down the stairs after the silver door but it always ended up
falling into the slime. Thus, the trick isn't included in this run,
which is a pitty because it's a cool trick indeed.
E1M8 / 0:44 / TIMO
Martin Selinus had a few seconds slower time here earlier until I
came up with the idea that the map could be finished faster if I'd
take the Pentagram + Quad straight in the beginning (Martin played
the first side of the map at first). Actually not many might have
known that Martin's demo _had_ to be renewed because the map needed
to exit with 100 health to stay alive later in e1m5. In order to
accomplish the new start I had to use the trick to get out of water
(lava) quickly instead of using quadded Rocket Launcher boost from
the roof. The rest went pretty fluently with Quad + 666 + Rocket
Launcher :)
E1M5 / 0:46 / JOZSEF
It's very tough to make the three quad rocketjumps as well as in
this run, one needs to be really careful when doing it. The rest
is 'easy' and 'simple' :)
E1M6 / 0:45 / MARTIN
This is kind of a reversed route compared to the one used in runs
made from scratch. Clever as it is, it was originally suggested by
Peter. I think it's actually a little slower than the normal route,
only this one allows you to kill the shambler with quad which of
course saves a few seconds. The beginning is also neat with a
couple of nice rocket boosts.
E1M7 / 0:11 / JOZSEF
It's an 'ordinary' 11 second e1m7 demo, really. A good timing of
the jump to the subway which leads to the exit is probably the most
important thing here.
E2M1 / 1:09 / PETER
If it was a painting, I would call it "Grenade impressions". It's
surely one of my best pieces, and everything in the demo happened
to my liking.
E2M2 / 0:47 / TIMO
I think the former legend, Markus Taipale had 0:50 here and I asked
him if he wanted to add the grenade jump off the Knight to the
beginning of the demo. He refused so I decided to try it myself. I
also killed the Ogre near the gold key in a faster way. Later I
improved my own demo still by killing the first fiend by squeezing
it between the closing bridge. The main route is handwriting of Peter
"the devil" Horvath. I remember it was a bitch to get 100% kills!
E2M3 / 1:12 / TIMO
One of my first demos ever. Martin had something like 1:17 here and
he asked me to try the double grenade jump off the Ogre to Quad to
save some time (he had seen me doing e2m3 records for Speed Demos
Archive earlier). The trick sounded a bit crazy for a newcomer like
me then but I finally managed to pull it off and joined the project!
Later the trick would have been just basic stuff even for me...
E2M7 / 1:13 / JOZSEF
The main tweak is the quad GJ from the slime to have the opportunity
of killing the ogre with my nails still quadded. The end could be
done a bit faster I believe.
E2M4 / 1:19 / CONNOR
One of the hardest tricks in this demo is hitting the zombie up in
the secret area - you need to aim the grenede very carefully through
the small crack in the wall. The quad-rocket-jumps in the silver key
area are not as difficult as they might seem - the roof is shaped at
a perfect angle to guide you around - you simply have to shoot
yourself straight into the roof and it does the work for you!
E2M5 / 1:03 / MARTIN
I had quite some fight with Justin over this record. I was probably
the one who played the most... Anyway, it's the same route as in the
old Qd100Ql, only 19 seconds faster. There isn't much room for
bunnies so I guess the killing is just faster. Getting all the
monsters in a good run was quite nerv breaking, I'm not doing it
again.
E2M6 / 2:12 / THOMAS
Yikes! I had my fair share of problems with this demo, namely the
quadded rocketjump out of the water. There's only a few pixels
between certain death or not getting any boost at all :-) I also had
some issues with the Fiend at the goldkey door, but I found a rather
easy solution to this. Apart from that it's a pretty straight forward
demo, but still quite random with the monsters in the first part of
the demo.
E3M1 / 1:09 / MARTIN
The decimals in this one are ,008. I was obviously aiming for 1:08,
but I kind of ran out of time (exams comming up) and patience. Anyway,
it's not like you'll see any big difference in this one compared to
what a 1:08,9 would look like, so maybe I'm excused? This is a pretty
good run to me and I spent quite some time on it, hope you like it.
E3M2 / 0:50 / MARTIN
This run has a few tricks in it of which I didn't come up with a
single one :) I think it was Gerald who suggested to throw the
quadded grenade to the scrag in this faster way, not running up the
stairs. It's not a big time saver but it makes the run a lot more
random! The quadded grenade boost a few seconds later is pretty hard
too, often one would get stuck in the stairs and lose all speed. The
quadded grenade jump from the Mega Health right before the zombie
area was Fabians invention. A very easy trick, but I almost failed
in this run. It turned out almost perfect though, as I had just the
right height to make it. The decimals (,98) here is not a coincidence,
I worked very hard to make this.
E3M3 / 0:53 / THOMAS
Certainly one of my best demos ever. What most people don't realize
about e3m3, is that you NEED to get TWO telefrags in the same demo in
order to get a fast time. One telefrag after you've grabbed the silver
key and you enter the portal, and one when you push the final botton
in the pit section (if you look very closely you can see a monster
getting telefragged by the exit door when I push the botton). Usually
you don't get any, once in a while you get one, and on rare occasions
you get both of them like in this demo :-) I ended up with missing
kills nearly every time, so when this sucker came around I was quite
relieved. I had a 52 demo with one kill missing, but I never managed
to get a 52 again, so I'm quite happy with this demo.
E3M4 / 1:03 / DANIEL
From the co-ordinator: We haven't been able to get in contact with
Daniel, so unfortunately we have no comments from him on his demo.
E3M7 / 0:48 / CONNOR
A quick and relatively simple demo. No special tricks are invloved,
just a few jumps and a couple of nice rocket shots :)
E3M5 / 1:17 / CONNOR
This was a fun demo - the 'wind-tunnel grenede jump' is a trick
unique to this run (I believe Justin Fleck invented it). The monsters
behave fairly randomly so it was hard to get a smooth run.
E3M6 / 1:06 / TIMO
Me and Justin Fleck had a pretty good fight over this map until he
didn't improve this demo anymore. I hadn't seen any previous demos
(but Qd100Qlite) of this map so all the new tricks/tweaks are either
by me or Justin. I think we managed to bring the time very down due
to competition!
E4M1 / 0:51 / JOZSEF
Had tried this one again and again with time, and satisfied with this
0:51 finally. I don't think I could do it even more faster. Otherwise
everything's done quick enough at mostly all places, so it's OK imho.
E4M2 / 1:03 / TIMO
Not much to say here.. this is simultaneously a record in Speed
Demos Archive (done from scratch). E4M1 doesn't give that much help
when it comes to weapons, so it made it possible to do it in this
way. In my text-file of the demo for SDA I commented like this:
"This is quite a good time and it's surely hard to beat. But why do
I shoot nails after intermission? Well, when I made this record I
played without sounds and listened to mp3's. I wasn't sure that the
vore in the end was dead so I shot a couple of nails there that
would have killed it in that case".
E4M3 / 1:13 / CONNOR
This is my best demo for the project (in-my-humble-opinion!). I
managed to keep a lot of speed from the various quadded-grenade-boosts
throughout the map. In particular the one from the silver key saved a
lot of time over the previous demos on this map :)
E4M4 / 1:29 / JOZSEF
I tweaked the old qd100qlite route a bit and after a few days of hard
practising I managed to get it under 1:30 which I was aiming to. Not
bad, but there're still a few secs in it.
E4M5 / 1:31 / CONNOR
This is a pretty straightforward run. The only frustrating part of
the demo comes at the very end (the zombie 'intermission kills').
You only have a 25% chance of getting the right ending screen in
which to catch the last 3 zombies with the nailgun, so several runs
were spoiled after exiting the map :(
E4M8 / 1:49 / PETER
Lots of action with quadded grenades! I made many small improvement's
over my previous record, but my favourite invention was the grenade
placing idea for the 11th grenade jump. I could put it in a hole,
where the elevators pillar should be. This way I got the right angle,
and power for the quadded boost, which was necessary to survive.
Don't try to understand what is happening for the first watch! I
myself had to watch it 3 times now, to make me remember what I did
and why :) If my e2m1's title was "Grenade impressions", then this
one I'd call "Devil gone crazy" :)
E4M6 / 1:19 / TIMO
Nobody seemed to wanna run this map to the project so I decided to
sacrifice... I just watched the demo from Qd100Qlite and added as
many tricks to it that came into my mind. I missed a shot near the
end and had to shoot one monster after intermission, which wasn't
planned. This map could have been done a bit faster but I wanted to
move on to e4m7. Definately not one of the best demos in the project.
E4M7 / 1:15 / TIMO
A cool map to run! The new route compared to Qd100Qlite was first
run by Alam Riaz into 1:28. I modernized it a bit and managed to sweep
off still 13 seconds from it. There are some minor mistakes but
otherwise the demo is lucky and fast. Surely it could be done slightly
faster still.
END / 0:55 / THOMAS
This is a very unique demo for two reasons. The intermission kill,
which is the only one of its kind, and the lightninggun-through-wall
trick which also is the first and only one of its kind on an ID map.
I worked out the lightninggun-through-wall trick following an idea
from Tim Doherty. It took me a few days to figure out exactly where to
aim. I used noclip to look through walls and I spent a lot of time
figuring out which monsters to shoot first as they moved once I started
shooting through the wall. I didn't have enough cells to kill the
last vore, but I damaged it just enough for the Shub 'platform' to
strip it of its last health points :-)
EGG DEMOS:
There are some eggs... What are the hidden places you don't see in
this run? Here's a little hint: They start with an R and a D...
WORDS FROM THE CO-ORDINATOR:
This project had its origin back in early 2000 (the first demo dates
back to May 18th). Several top runners were attached to the project
back then, but as time went on more and more runners retired from the
speedrunning scene. We only got about halfway or so before the entire
project was stalled due to people quitting and not feeling motivated.
After about 1ÃÂý year abscence we picked it up again, and this time new
people joined the project to pump some new life into it, and to our
surprise the project was suddenly much more alive than it had ever been!
It has taken us 6 years to get this far, and I think the end result
shows just how much effort that has been put into this. e2m1 was the
first demo that were submitted for the project, and e2m6 was the last
one. Oh, and if you're wondering about the brown furry Shambler, it's
just our good old favorite pet George making a cameo return :-)
RUNNERS:
Alam Riaz
Arturo Garcia Lasca
Connor Fitzgerald
Daniel Hansson
Daniel Lindberg
Doomfiend
Fabian Kollakowski
Ilkka Kurkela
Jozsef Szalontai
Justin Fleck
Markus Taipale
Martin Selinus
Peter Horvath
Thomas Stubgaard
Timo Nieminen
LEAD PROGRAMMER:
Mathias Thore
ASSISTING PROGRAMMERS:
Michael Hudson
Paul Davies
Roman Priborkin
RECAMMERS:
Christian Authmann
Fabian Kollakowski
Flavio Quadros
Jozsef Szalontai
Justin Fleck
Luc de Mestre
Mathias Thore
Michael Hudson
Richard Skidmore
Roman Priborkin
PROJECT CO-ORDINATOR:
Thomas Stubgaard
UTILITIES USED:
ConvDem by Bengt Jardrup
Demix by Stefan Schwoon
Demtool by Stefan Schwoon
Demorelise by Anthony Bailey
Dmerde by Stefan Schwoon
ifix by Jozsef Szalontai
ihack by Stefan Schwoon
LMPC by Uwe Girlich
QdQstats by Nolan Pflug
Remaic by Anthony Bailey
RemStud by Roman Priborkin
Skeleton menu code by Anthony Bailey
CONTACT INFO:
Web: http://speeddemosarchive.com/quake/
Contact: quake -at- speeddemosarchive.com
IRC: #qdq on quakenet
CONTACT INDIVIDUAL MEMBERS OF THE TEAM:
Connor Fitzgerald
connor_fitz -at- hotmail.com
Jozsef Szalontai
joequake -at- gmail.com
http://runecentral.com/joequake/news.html
Martin Selinus
martinselinus -at- gmail.com
Mathias Thore
mandel -at- speeddemosarchive.com
Michael Hudson
mwh -at- speeddemosarchive.com
Paul Davies
lagdotcom -at- gmail.com
Peter Horvath
devil_himself -at- freemail.hu
Richard Skidmore
morfans -at- speeddemosarchive.com
Roman Priborkin
roman.priborkin -at- gmail.com
Thomas Stubgaard
stubgaard -at- speeddemosarchive.com
Timo Nieminen
timo.nieminen -at- tkk.fi
Thanks,
TeamQdQ / TeamSDA - July 22nd, 2006.
INTRODUCTION:
Quake done 100% Quick lite 2 is a run through all of Quake on Easy
skill, going through the levels as fast as possible, killing every
single monster and finding every single secret in every single map
of Quake. This is the sequel to the very popular - and outdated -
Quake done 100% Quick lite which was released way back on the 24th
of December, 1998. Speedrunning has come a looong way since then!
INSTALLATION:
First you need to find your main Quake directory. This probably has
the name 'Quake' and will contain such items as your Quake executable
programs (such as quake.exe, or winquake.exe, or glquake.exe...) and
your Id1 subdirectory. (Mac users may be more used to the term
'folder' than directory)
You should make a subdirectory of this main directory. Give it
whatever name you like; for the purposes of these instructions we
will assume you have called it 'qd100qlite2'.
The qd100qlite2.dz/zip file should contain 4 files which should
be unzipped into the qd100qlite2 directory. These 4 files are:
pak0.pak - contains all the data for the demo
qd100qlite2.txt - this text file you are reading
autoexec.txt - pre-set settings
pak1.upgrade - sound upgrade pak (rename to pak1.pak if your Quake
engine can handle high quality sound)
RUNNING THE MOVIE:
Now to run the movie, start Quake with the command-line option
'-game qd100qlite2'
The movie is played from a menu interface, so that you can choose
to play the whole movie, or individual episodes, or individual
levels. Using the menu should be mostly self-explanatory!
You can use the following keys during playback:
F1 / slow-mo
F2 / normal speed
F3 / fast forward
F5 / backwards (JoeQuake only)
F9 / skips to the next demo
F10 / return to menu
F12 / quits
TIMING:
Just a quick explanation of why we say we completed Quake in
33:33. We recorded every demo separately and then connected them
together, adding the times for the four episodes plus the end level.
HOW THE RUN WAS RECORDED:
We recorded each demo separately, on skill 0 (Easy), of course
without any cheating. To start with the correct stats we ended the
previous level with, we used a QuakeC patch that allowed us to
select the statistics we started with. There are no weapons in the
higher levels, because you should have them already from previous
ones. And we did it by connecting single demos together because the
final product is a lot more interesting that way and entertaining,
and we could include some very cool tricks that we couldn't do had
we recorded it in one sitting.
STATISTICS:
Saved times are compared to the predecessor 'Quake done 100% Quick lite'
run in 42:25 - http://speeddemosarchive.com/quake/qdq/textfiles/qd100ql.txt
-----------------------------------------------------------------------------------
Level Map Player Time Saved Recam
-----------------------------------------------------------------------------------
Introduction START
The Slipgate Complex E1M1 Arturo Garcia Lasca 0:52 0:07 Roman
Castle Of The Damned E1M2 Jozsef Szalontai 0:47 0:06 Mathias
The Necropolis E1M3 Peter Horvath 1:00 0:08 Roman
The Grisly Grotto E1M4 Martin Selinus 1:02 0:08 Roman
Ziggurat Vertigo E1M8 Timo Nieminen 0:44 0:08 Mathias
Gloom Keep E1M5 Jozsef Szalontai 0:46 0:11 Fabian
The Door To Chthon E1M6 Martin Selinus 0:45 0:08 Mathias
The House Of Chthon E1M7 Jozsef Szalontai 0:11 0:01 Michael
-----------------------------------------------------------------------------------
Episode 1 - Dimension Of The Doomed 6:07 0:57
-----------------------------------------------------------------------------------
Introduction START
The Installation E2M1 Peter Horvath 1:09 0:14 Roman
The Ogre Citadel E2M2 Timo Nieminen 0:47 0:19 Mathias
The Crypt Of Decay E2M3 Timo Nieminen 1:12 0:16 Christian
The Underearth E2M7 Jozsef Szalontai 1:13 0:15 Roman
The Ebon Fortress E2M4 Connor Fitzgerald 1:19 0:33 Roman
The Wizard's Manse E2M5 Martin Selinus 1:03 0:19 Michael
The Dismal Oubliette E2M6 Thomas Stubgaard 2:12 0:22 Roman
-----------------------------------------------------------------------------------
Episode 2 - The Realm Of Black Magic 8:55 2:18
-----------------------------------------------------------------------------------
Introduction START
Termination Central E3M1 Martin Selinus 1:09 0:13 Mathias
The Vaults Of Zin E3M2 Martin Selinus 0:50 0:13 Fabian
The Tomb Of Terror E3M3 Thomas Stubgaard 0:53 0:12 Flavio
Satan's Dark Delight E3M4 Daniel Lindberg 1:03 0:20 Luc
The Haunted Halls E3M7 Connor Fitzgerald 0:48 0:10 Luc
The Wind Tunnels E3M5 Connor Fitzgerald 1:17 0:13 Christian
The Chambers Of Torment E3M6 Timo Nieminen 1:06 0:19 Roman
-----------------------------------------------------------------------------------
Episode 3 - The Netherworld 7:06 1:40
-----------------------------------------------------------------------------------
Introduction START
The Sewage System E4M1 Jozsef Szalontai 0:51 0:11 Jozsef
The Tower Of Despair E4M2 Timo Nieminen 1:03 0:10 Mathias
The Elder God Shrine E4M3 Connor Fitzgerald 1:13 0:20 Roman
The Palace Of Hate E4M4 Jozsef Szalontai 1:29 0:41 Roman
Hell's Atrium E4M5 Connor Fitzgerald 1:31 0:24 Roman
The Nameless City E4M8 Peter Horvath 1:49 0:25 Richard
The Pain Maze E4M6 Timo Nieminen 1:19 0:11 Mathias
Azure Agony E4M7 Timo Nieminen 1:15 0:30 Roman
-----------------------------------------------------------------------------------
Episode 4 - The Elder World 10:30 2:52
-----------------------------------------------------------------------------------
Introduction START
Shub-Niggurath's Pit END Thomas Stubgaard 0:55 1:03 Roman
-----------------------------------------------------------------------------------
Quake done 100% Quick lite 2 33:33 8:50
-----------------------------------------------------------------------------------
RUNNER COMMENTS:
E1M1 / 0:52 / ARTURO
Thanks to Mandel for the alias idea (out-of-slime trick). It was
very hard to get, no hard tricks, just getting everything right.
I'm honored to have an e1m1 record.
E1M2 / 0:47 / JOZSEF
Having the nailgun from the previous level helped me to add an
intermission kill. This is the only route tweak I could use
compared to the from scratch demo.
E1M3 / 1:00 / PETER
I always like to remember this record. At that time I liked using
grenade-launcher, and didn't mind spending lots of time with this
single record (about 3 months).
E1M4 / 1:02 / MARTIN
Peter made 1:04 from scratch, and this is the same route. I only
added a couple of grenade jumps ta make things a little faster.
Gerald had the idea to add a grenade jump to the first of the two
buttons which opens the secret exit. The grenade had to be bounced
down the stairs after the silver door but it always ended up
falling into the slime. Thus, the trick isn't included in this run,
which is a pitty because it's a cool trick indeed.
E1M8 / 0:44 / TIMO
Martin Selinus had a few seconds slower time here earlier until I
came up with the idea that the map could be finished faster if I'd
take the Pentagram + Quad straight in the beginning (Martin played
the first side of the map at first). Actually not many might have
known that Martin's demo _had_ to be renewed because the map needed
to exit with 100 health to stay alive later in e1m5. In order to
accomplish the new start I had to use the trick to get out of water
(lava) quickly instead of using quadded Rocket Launcher boost from
the roof. The rest went pretty fluently with Quad + 666 + Rocket
Launcher :)
E1M5 / 0:46 / JOZSEF
It's very tough to make the three quad rocketjumps as well as in
this run, one needs to be really careful when doing it. The rest
is 'easy' and 'simple' :)
E1M6 / 0:45 / MARTIN
This is kind of a reversed route compared to the one used in runs
made from scratch. Clever as it is, it was originally suggested by
Peter. I think it's actually a little slower than the normal route,
only this one allows you to kill the shambler with quad which of
course saves a few seconds. The beginning is also neat with a
couple of nice rocket boosts.
E1M7 / 0:11 / JOZSEF
It's an 'ordinary' 11 second e1m7 demo, really. A good timing of
the jump to the subway which leads to the exit is probably the most
important thing here.
E2M1 / 1:09 / PETER
If it was a painting, I would call it "Grenade impressions". It's
surely one of my best pieces, and everything in the demo happened
to my liking.
E2M2 / 0:47 / TIMO
I think the former legend, Markus Taipale had 0:50 here and I asked
him if he wanted to add the grenade jump off the Knight to the
beginning of the demo. He refused so I decided to try it myself. I
also killed the Ogre near the gold key in a faster way. Later I
improved my own demo still by killing the first fiend by squeezing
it between the closing bridge. The main route is handwriting of Peter
"the devil" Horvath. I remember it was a bitch to get 100% kills!
E2M3 / 1:12 / TIMO
One of my first demos ever. Martin had something like 1:17 here and
he asked me to try the double grenade jump off the Ogre to Quad to
save some time (he had seen me doing e2m3 records for Speed Demos
Archive earlier). The trick sounded a bit crazy for a newcomer like
me then but I finally managed to pull it off and joined the project!
Later the trick would have been just basic stuff even for me...
E2M7 / 1:13 / JOZSEF
The main tweak is the quad GJ from the slime to have the opportunity
of killing the ogre with my nails still quadded. The end could be
done a bit faster I believe.
E2M4 / 1:19 / CONNOR
One of the hardest tricks in this demo is hitting the zombie up in
the secret area - you need to aim the grenede very carefully through
the small crack in the wall. The quad-rocket-jumps in the silver key
area are not as difficult as they might seem - the roof is shaped at
a perfect angle to guide you around - you simply have to shoot
yourself straight into the roof and it does the work for you!
E2M5 / 1:03 / MARTIN
I had quite some fight with Justin over this record. I was probably
the one who played the most... Anyway, it's the same route as in the
old Qd100Ql, only 19 seconds faster. There isn't much room for
bunnies so I guess the killing is just faster. Getting all the
monsters in a good run was quite nerv breaking, I'm not doing it
again.
E2M6 / 2:12 / THOMAS
Yikes! I had my fair share of problems with this demo, namely the
quadded rocketjump out of the water. There's only a few pixels
between certain death or not getting any boost at all :-) I also had
some issues with the Fiend at the goldkey door, but I found a rather
easy solution to this. Apart from that it's a pretty straight forward
demo, but still quite random with the monsters in the first part of
the demo.
E3M1 / 1:09 / MARTIN
The decimals in this one are ,008. I was obviously aiming for 1:08,
but I kind of ran out of time (exams comming up) and patience. Anyway,
it's not like you'll see any big difference in this one compared to
what a 1:08,9 would look like, so maybe I'm excused? This is a pretty
good run to me and I spent quite some time on it, hope you like it.
E3M2 / 0:50 / MARTIN
This run has a few tricks in it of which I didn't come up with a
single one :) I think it was Gerald who suggested to throw the
quadded grenade to the scrag in this faster way, not running up the
stairs. It's not a big time saver but it makes the run a lot more
random! The quadded grenade boost a few seconds later is pretty hard
too, often one would get stuck in the stairs and lose all speed. The
quadded grenade jump from the Mega Health right before the zombie
area was Fabians invention. A very easy trick, but I almost failed
in this run. It turned out almost perfect though, as I had just the
right height to make it. The decimals (,98) here is not a coincidence,
I worked very hard to make this.
E3M3 / 0:53 / THOMAS
Certainly one of my best demos ever. What most people don't realize
about e3m3, is that you NEED to get TWO telefrags in the same demo in
order to get a fast time. One telefrag after you've grabbed the silver
key and you enter the portal, and one when you push the final botton
in the pit section (if you look very closely you can see a monster
getting telefragged by the exit door when I push the botton). Usually
you don't get any, once in a while you get one, and on rare occasions
you get both of them like in this demo :-) I ended up with missing
kills nearly every time, so when this sucker came around I was quite
relieved. I had a 52 demo with one kill missing, but I never managed
to get a 52 again, so I'm quite happy with this demo.
E3M4 / 1:03 / DANIEL
From the co-ordinator: We haven't been able to get in contact with
Daniel, so unfortunately we have no comments from him on his demo.
E3M7 / 0:48 / CONNOR
A quick and relatively simple demo. No special tricks are invloved,
just a few jumps and a couple of nice rocket shots :)
E3M5 / 1:17 / CONNOR
This was a fun demo - the 'wind-tunnel grenede jump' is a trick
unique to this run (I believe Justin Fleck invented it). The monsters
behave fairly randomly so it was hard to get a smooth run.
E3M6 / 1:06 / TIMO
Me and Justin Fleck had a pretty good fight over this map until he
didn't improve this demo anymore. I hadn't seen any previous demos
(but Qd100Qlite) of this map so all the new tricks/tweaks are either
by me or Justin. I think we managed to bring the time very down due
to competition!
E4M1 / 0:51 / JOZSEF
Had tried this one again and again with time, and satisfied with this
0:51 finally. I don't think I could do it even more faster. Otherwise
everything's done quick enough at mostly all places, so it's OK imho.
E4M2 / 1:03 / TIMO
Not much to say here.. this is simultaneously a record in Speed
Demos Archive (done from scratch). E4M1 doesn't give that much help
when it comes to weapons, so it made it possible to do it in this
way. In my text-file of the demo for SDA I commented like this:
"This is quite a good time and it's surely hard to beat. But why do
I shoot nails after intermission? Well, when I made this record I
played without sounds and listened to mp3's. I wasn't sure that the
vore in the end was dead so I shot a couple of nails there that
would have killed it in that case".
E4M3 / 1:13 / CONNOR
This is my best demo for the project (in-my-humble-opinion!). I
managed to keep a lot of speed from the various quadded-grenade-boosts
throughout the map. In particular the one from the silver key saved a
lot of time over the previous demos on this map :)
E4M4 / 1:29 / JOZSEF
I tweaked the old qd100qlite route a bit and after a few days of hard
practising I managed to get it under 1:30 which I was aiming to. Not
bad, but there're still a few secs in it.
E4M5 / 1:31 / CONNOR
This is a pretty straightforward run. The only frustrating part of
the demo comes at the very end (the zombie 'intermission kills').
You only have a 25% chance of getting the right ending screen in
which to catch the last 3 zombies with the nailgun, so several runs
were spoiled after exiting the map :(
E4M8 / 1:49 / PETER
Lots of action with quadded grenades! I made many small improvement's
over my previous record, but my favourite invention was the grenade
placing idea for the 11th grenade jump. I could put it in a hole,
where the elevators pillar should be. This way I got the right angle,
and power for the quadded boost, which was necessary to survive.
Don't try to understand what is happening for the first watch! I
myself had to watch it 3 times now, to make me remember what I did
and why :) If my e2m1's title was "Grenade impressions", then this
one I'd call "Devil gone crazy" :)
E4M6 / 1:19 / TIMO
Nobody seemed to wanna run this map to the project so I decided to
sacrifice... I just watched the demo from Qd100Qlite and added as
many tricks to it that came into my mind. I missed a shot near the
end and had to shoot one monster after intermission, which wasn't
planned. This map could have been done a bit faster but I wanted to
move on to e4m7. Definately not one of the best demos in the project.
E4M7 / 1:15 / TIMO
A cool map to run! The new route compared to Qd100Qlite was first
run by Alam Riaz into 1:28. I modernized it a bit and managed to sweep
off still 13 seconds from it. There are some minor mistakes but
otherwise the demo is lucky and fast. Surely it could be done slightly
faster still.
END / 0:55 / THOMAS
This is a very unique demo for two reasons. The intermission kill,
which is the only one of its kind, and the lightninggun-through-wall
trick which also is the first and only one of its kind on an ID map.
I worked out the lightninggun-through-wall trick following an idea
from Tim Doherty. It took me a few days to figure out exactly where to
aim. I used noclip to look through walls and I spent a lot of time
figuring out which monsters to shoot first as they moved once I started
shooting through the wall. I didn't have enough cells to kill the
last vore, but I damaged it just enough for the Shub 'platform' to
strip it of its last health points :-)
EGG DEMOS:
There are some eggs... What are the hidden places you don't see in
this run? Here's a little hint: They start with an R and a D...
WORDS FROM THE CO-ORDINATOR:
This project had its origin back in early 2000 (the first demo dates
back to May 18th). Several top runners were attached to the project
back then, but as time went on more and more runners retired from the
speedrunning scene. We only got about halfway or so before the entire
project was stalled due to people quitting and not feeling motivated.
After about 1ÃÂý year abscence we picked it up again, and this time new
people joined the project to pump some new life into it, and to our
surprise the project was suddenly much more alive than it had ever been!
It has taken us 6 years to get this far, and I think the end result
shows just how much effort that has been put into this. e2m1 was the
first demo that were submitted for the project, and e2m6 was the last
one. Oh, and if you're wondering about the brown furry Shambler, it's
just our good old favorite pet George making a cameo return :-)
RUNNERS:
Alam Riaz
Arturo Garcia Lasca
Connor Fitzgerald
Daniel Hansson
Daniel Lindberg
Doomfiend
Fabian Kollakowski
Ilkka Kurkela
Jozsef Szalontai
Justin Fleck
Markus Taipale
Martin Selinus
Peter Horvath
Thomas Stubgaard
Timo Nieminen
LEAD PROGRAMMER:
Mathias Thore
ASSISTING PROGRAMMERS:
Michael Hudson
Paul Davies
Roman Priborkin
RECAMMERS:
Christian Authmann
Fabian Kollakowski
Flavio Quadros
Jozsef Szalontai
Justin Fleck
Luc de Mestre
Mathias Thore
Michael Hudson
Richard Skidmore
Roman Priborkin
PROJECT CO-ORDINATOR:
Thomas Stubgaard
UTILITIES USED:
ConvDem by Bengt Jardrup
Demix by Stefan Schwoon
Demtool by Stefan Schwoon
Demorelise by Anthony Bailey
Dmerde by Stefan Schwoon
ifix by Jozsef Szalontai
ihack by Stefan Schwoon
LMPC by Uwe Girlich
QdQstats by Nolan Pflug
Remaic by Anthony Bailey
RemStud by Roman Priborkin
Skeleton menu code by Anthony Bailey
CONTACT INFO:
Web: http://speeddemosarchive.com/quake/
Contact: quake -at- speeddemosarchive.com
IRC: #qdq on quakenet
CONTACT INDIVIDUAL MEMBERS OF THE TEAM:
Connor Fitzgerald
connor_fitz -at- hotmail.com
Jozsef Szalontai
joequake -at- gmail.com
http://runecentral.com/joequake/news.html
Martin Selinus
martinselinus -at- gmail.com
Mathias Thore
mandel -at- speeddemosarchive.com
Michael Hudson
mwh -at- speeddemosarchive.com
Paul Davies
lagdotcom -at- gmail.com
Peter Horvath
devil_himself -at- freemail.hu
Richard Skidmore
morfans -at- speeddemosarchive.com
Roman Priborkin
roman.priborkin -at- gmail.com
Thomas Stubgaard
stubgaard -at- speeddemosarchive.com
Timo Nieminen
timo.nieminen -at- tkk.fi
Thanks,
TeamQdQ / TeamSDA - July 22nd, 2006.
- Contact Information
- Web: http://www.speeddemosarchive.com/quake/ IRC: #qdq on quakenet
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